desloppify: code health overhaul plus abuse hardening (140 green, strict 87.2)
Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
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import { describe, expect, it, vi } from "vitest";
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import { fireEvent, render, screen } from "@testing-library/react";
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import ErrorPage from "@/app/error";
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describe("Error page", () => {
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it("renders and retries on click", () => {
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const reset = vi.fn();
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render(<ErrorPage error={new Error("boom")} reset={reset} />);
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expect(screen.getByText("// 500")).toBeDefined();
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fireEvent.click(screen.getByRole("button"));
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expect(reset).toHaveBeenCalledOnce();
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});
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});
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