desloppify: code health overhaul plus abuse hardening (140 green, strict 87.2)
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Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
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fristy committed 2026-09-11 23:54:59 +03:00
1 parent 7d6d31265b
commit 864b9226fc
78 files changed
+4908 -1430

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@@ -4,20 +4,20 @@ import Image from "next/image";
import { useEffect, useState } from "react";
import { GameProfileModal } from "@/components/game-profile-modal";
import type { Dictionary } from "@/lib/i18n/get-dictionary";
import { useLanyard } from "@/hooks/use-lanyard";
import {
activityImageUrl,
DISCORD_ID,
discordAvatarUrl,
discordGameUrl,
formatSpotifyList,
LANYARD_WS,
lanyardUrl,
spotifyTrackUrl,
type DiscordAppInfo,
type DiscordStatus,
type LanyardActivity,
type LanyardData,
} from "@/lib/lanyard";
} from "@/lib/game/lanyard";
import { discordGameUrl, type DiscordAppInfo } from "@/lib/game/discord-app";
import { fetchJson } from "@/lib/client-fetch";
import { formatElapsed } from "@/lib/game/game-format";
import type { Locale } from "@/lib/i18n/locales";
const STATUS_DOT: Record<DiscordStatus, string> = {
online: "bg-emerald-400",
@@ -26,15 +26,13 @@ const STATUS_DOT: Record<DiscordStatus, string> = {
offline: "bg-zinc-500",
};
const WS_OPEN_TIMEOUT_MS = 10_000;
const RECONNECT_BASE_MS = 2_000;
const RECONNECT_MAX_MS = 30_000;
const SAFETY_POLL_MS = 60_000;
const MS_PER_SECOND = 1000;
const SECONDS_PER_MINUTE = 60;
function formatTrackTime(ms: number): string {
const totalSeconds = Math.max(0, Math.floor(ms / 1000));
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
const totalSeconds = Math.max(0, Math.floor(ms / MS_PER_SECOND));
const minutes = Math.floor(totalSeconds / SECONDS_PER_MINUTE);
const seconds = totalSeconds % SECONDS_PER_MINUTE;
return `${minutes}:${seconds.toString().padStart(2, "0")}`;
}
@@ -47,11 +45,12 @@ function SpotifyProgress({ start, end }: { start: number; end: number }) {
}, []);
const total = Math.max(1, end - start);
const elapsed = Math.min(Math.max(0, now - start), total);
const ratio = Math.min(1, Math.max(0, (now - start) / total));
const percent = Math.round(ratio * 100);
return (
<div className="mt-1.5 flex max-w-60 items-center gap-1.5 font-mono text-[10px] text-zinc-500">
<span>{formatTrackTime(now - start)}</span>
<span>{formatTrackTime(elapsed)}</span>
<div
className="h-[3px] flex-1 overflow-hidden rounded-full bg-white/10"
role="progressbar"
@@ -66,43 +65,33 @@ function SpotifyProgress({ start, end }: { start: number; end: number }) {
);
}
function formatElapsed(start: number, lang: string): string {
const seconds = Math.max(0, Math.floor((Date.now() - start) / 1000));
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
if (lang === "tr") {
if (hours > 0) {
return `${hours}s ${minutes}dk`;
}
if (minutes > 0) {
return `${minutes}dk`;
}
return "<1dk";
}
if (lang === "de") {
if (hours > 0) {
return `${hours} Std. ${minutes} Min.`;
}
if (minutes > 0) {
return `${minutes} Min.`;
}
return "<1 Min.";
}
if (hours > 0) {
return `${hours}h ${minutes}m`;
}
if (minutes > 0) {
return `${minutes}m`;
}
return "<1m";
}
const DISCORD_APP_CACHE_LIMIT = 50;
const discordAppCache = new Map<string, DiscordAppInfo | null>();
export function _resetDiscordAppCache(): void {
discordAppCache.clear();
}
function cacheDiscordApp(id: string, info: DiscordAppInfo): void {
if (!discordAppCache.has(id) && discordAppCache.size >= DISCORD_APP_CACHE_LIMIT) {
const oldest = discordAppCache.keys().next();
if (!oldest.done) {
discordAppCache.delete(oldest.value);
}
}
discordAppCache.set(id, info);
}
function useDiscordApp(applicationId: string | null | undefined): DiscordAppInfo | null {
const [info, setInfo] = useState<DiscordAppInfo | null>(() =>
applicationId ? (discordAppCache.get(applicationId) ?? null) : null,
);
const [prevId, setPrevId] = useState<string | null | undefined>(applicationId);
if (prevId !== applicationId) {
setPrevId(applicationId);
setInfo(applicationId ? (discordAppCache.get(applicationId) ?? null) : null);
}
useEffect(() => {
if (!applicationId || discordAppCache.has(applicationId)) {
@@ -111,16 +100,12 @@ function useDiscordApp(applicationId: string | null | undefined): DiscordAppInfo
const id = applicationId;
let cancelled = false;
async function load(): Promise<void> {
try {
const response = await fetch(`/api/discord-app/${id}`);
const json = (await response.json()) as DiscordAppInfo | { error: string };
const resolved = response.ok && "iconUrl" in json ? (json as DiscordAppInfo) : null;
discordAppCache.set(id, resolved);
if (!cancelled) {
setInfo(resolved);
}
} catch {
discordAppCache.set(id, null);
const resolved = await fetchJson<DiscordAppInfo>(`/api/discord-app/${id}`);
if (resolved) {
cacheDiscordApp(id, resolved);
}
if (!cancelled) {
setInfo(resolved);
}
}
void load();
@@ -139,13 +124,13 @@ function ActivityRow({
}: {
activity: LanyardActivity;
dict: Dictionary["discord"];
locale: string;
locale: Locale;
}) {
const appInfo = useDiscordApp(activity.application_id);
const [profileOpen, setProfileOpen] = useState(false);
const [heroSeed, setHeroSeed] = useState(0);
const large = activityImageUrl(activity, false) ?? appInfo?.iconUrl ?? null;
const small = activityImageUrl(activity, true);
const large = activityImageUrl(activity, "large") ?? appInfo?.iconUrl ?? null;
const small = activityImageUrl(activity, "small");
const gameUrl = activity.application_id
? (appInfo?.gameUrl ?? discordGameUrl(activity.application_id))
: null;
@@ -229,162 +214,9 @@ export function DiscordCard({
}: {
initial: LanyardData | null;
dict: Dictionary["discord"];
locale: string;
locale: Locale;
}) {
const [data, setData] = useState<LanyardData | null>(initial);
useEffect(() => {
let disposed = false;
let socket: WebSocket | null = null;
let heartbeatTimer: number | undefined;
let reconnectTimer: number | undefined;
let reconnectDelay = RECONNECT_BASE_MS;
async function pollOnce(): Promise<void> {
try {
const response = await fetch(lanyardUrl(), { cache: "no-store" });
if (!response.ok) {
return;
}
const json = (await response.json()) as {
success: boolean;
data: LanyardData;
};
if (json.success && !disposed) {
setData(json.data);
}
} catch {
return;
}
}
function scheduleReconnect(): void {
if (disposed) {
return;
}
window.clearTimeout(reconnectTimer);
reconnectTimer = window.setTimeout(() => {
reconnectDelay = Math.min(reconnectDelay * 2, RECONNECT_MAX_MS);
connect();
}, reconnectDelay);
}
function dropSocket(current: WebSocket): void {
if (socket === current) {
socket = null;
}
try {
current.close();
} catch {
socket = null;
}
}
function connect(): void {
if (disposed) {
return;
}
let current: WebSocket;
try {
current = new WebSocket(LANYARD_WS);
} catch {
scheduleReconnect();
return;
}
socket = current;
let settled = false;
const openTimeout = window.setTimeout(() => {
if (!settled) {
settled = true;
dropSocket(current);
if (!disposed) {
void pollOnce();
scheduleReconnect();
}
}
}, WS_OPEN_TIMEOUT_MS);
const handleDrop = (): void => {
if (settled && socket !== current) {
return;
}
settled = true;
window.clearTimeout(openTimeout);
window.clearInterval(heartbeatTimer);
dropSocket(current);
if (!disposed) {
void pollOnce();
scheduleReconnect();
}
};
current.onmessage = (event: MessageEvent) => {
let message: { op: number; t?: string; d?: unknown };
try {
message = JSON.parse(event.data as string) as {
op: number;
t?: string;
d?: unknown;
};
} catch {
return;
}
if (message.op === 1) {
settled = true;
window.clearTimeout(openTimeout);
reconnectDelay = RECONNECT_BASE_MS;
const interval =
(message.d as { heartbeat_interval?: number } | undefined)
?.heartbeat_interval ?? 30_000;
window.clearInterval(heartbeatTimer);
heartbeatTimer = window.setInterval(() => {
try {
current.send(JSON.stringify({ op: 3 }));
} catch {
handleDrop();
}
}, interval);
current.send(JSON.stringify({ op: 2, d: { subscribe_to_id: DISCORD_ID } }));
} else if (
message.op === 0 &&
(message.t === "INIT_STATE" || message.t === "PRESENCE_UPDATE")
) {
if (!disposed) {
setData(message.d as LanyardData);
}
}
};
current.onerror = handleDrop;
current.onclose = handleDrop;
}
connect();
const safetyTimer = window.setInterval(() => {
if (!socket || socket.readyState !== WebSocket.OPEN) {
void pollOnce();
}
}, SAFETY_POLL_MS);
return () => {
disposed = true;
window.clearTimeout(reconnectTimer);
window.clearInterval(safetyTimer);
window.clearInterval(heartbeatTimer);
if (socket) {
const current = socket;
socket = null;
current.onclose = null;
current.onerror = null;
current.onmessage = null;
try {
current.close();
} catch {
socket = null;
}
}
};
}, []);
const data = useLanyard(initial);
if (!data) {
return (