desloppify: code health overhaul plus abuse hardening (140 green, strict 87.2)
Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
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import { describe, expect, it } from "vitest";
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import { getDictionary } from "@/lib/i18n/get-dictionary";
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import { DEFAULT_LOCALE, matchLocale, type Locale } from "@/lib/i18n/locales";
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describe("getDictionary", () => {
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it("returns the requested locale", () => {
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expect(getDictionary("de").discord.gameProfile).toBe("Spielprofil");
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});
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it("falls back to Turkish for unknown locales", () => {
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expect(getDictionary(matchLocale("fr"))).toEqual(getDictionary("tr"));
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});
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it("keeps all locales structurally in sync", () => {
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const shape = (locale: Locale): string => JSON.stringify(getDictionary(locale));
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expect(Object.keys(JSON.parse(shape("en"))).sort()).toEqual(
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Object.keys(JSON.parse(shape("tr"))).sort(),
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);
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expect(Object.keys(JSON.parse(shape("de"))).sort()).toEqual(
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Object.keys(JSON.parse(shape("tr"))).sort(),
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);
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});
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it("defaults to Turkish", () => {
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expect(DEFAULT_LOCALE).toBe("tr");
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});
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});
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