Discord presence overhaul: game profiles, Spotify bar, Lanyard WS
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- Spotify: drop album line, normalize ";" separators to ",", add open-in-Spotify link and live progress bar
- Games: resolve missing artwork via public Discord RPC app icons with placeholder fallback; add in-site game profile modal (IGDB + Steam + ITAD: artwork, details, reviews, prices)
- Proxy game data through same-origin /api/game and /api/discord-app routes, CORS-locked to https://fristy.net
- Lanyard: SSR REST first paint, then live WebSocket with heartbeat, reconnect backoff and polling fallback
- Localize presence UI (tr/en/de): elapsed times, dates, numbers, currency, review labels, game descriptions
- Sort projects by last update, descending
- Slim dark scrollbars, compact Spotify progress bar
This commit is contained in:
fristy committed 2026-09-10 14:36:14 +03:00
1 parent ad943fff8c
commit bcc5662a44
16 files changed
+1883 -38

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+3
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@@ -42,3 +42,6 @@ yarn-error.log*
# typescript
*.tsbuildinfo
next-env.d.ts
# local code intelligence index
.codegraph/
+37
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@@ -0,0 +1,37 @@
import { NextResponse } from "next/server";
import { corsHeaders, forbidden, isAllowedOrigin } from "@/lib/api-cors";
import { getDiscordAppInfo } from "@/lib/lanyard";
export async function OPTIONS(request: Request) {
if (!isAllowedOrigin(request)) {
return forbidden();
}
return new NextResponse(null, {
status: 204,
headers: {
...corsHeaders(),
"Access-Control-Allow-Methods": "GET, OPTIONS",
"Access-Control-Max-Age": "86400",
},
});
}
export async function GET(request: Request, context: { params: Promise<{ id: string }> }) {
if (!isAllowedOrigin(request)) {
return forbidden();
}
const { id } = await context.params;
if (!/^\d+$/.test(id)) {
return NextResponse.json({ error: "Invalid application id" }, { status: 400 });
}
const info = await getDiscordAppInfo(id);
if (!info) {
return NextResponse.json({ error: "Application not found" }, { status: 404 });
}
return NextResponse.json(info, {
headers: {
"Cache-Control": "public, s-maxage=86400, stale-while-revalidate=86400",
...corsHeaders(),
},
});
}
+44
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@@ -0,0 +1,44 @@
import { NextResponse } from "next/server";
import { corsHeaders, forbidden, isAllowedOrigin } from "@/lib/api-cors";
import { getGameProfile } from "@/lib/game-profile";
export async function OPTIONS(request: Request) {
if (!isAllowedOrigin(request)) {
return forbidden();
}
return new NextResponse(null, {
status: 204,
headers: {
...corsHeaders(),
"Access-Control-Allow-Methods": "GET, OPTIONS",
"Access-Control-Max-Age": "86400",
},
});
}
export async function GET(request: Request, context: { params: Promise<{ id: string }> }) {
if (!isAllowedOrigin(request)) {
return forbidden();
}
const { id } = await context.params;
if (!/^\d+$/.test(id)) {
return NextResponse.json({ error: "Invalid application id" }, { status: 400 });
}
const { searchParams } = new URL(request.url);
const country = /^[A-Z]{2}$/.test(searchParams.get("country") ?? "")
? (searchParams.get("country") as string)
: "TR";
const lang = ["tr", "en", "de"].includes(searchParams.get("lang") ?? "")
? (searchParams.get("lang") as string)
: "en";
const profile = await getGameProfile(id, country, lang);
if (!profile) {
return NextResponse.json({ error: "Game not found" }, { status: 404 });
}
return NextResponse.json(profile, {
headers: {
"Cache-Control": "public, s-maxage=3600, stale-while-revalidate=86400",
...corsHeaders(),
},
});
}
+29 -1
View File
@@ -12,6 +12,8 @@
html {
scroll-behavior: smooth;
scrollbar-width: thin;
scrollbar-color: #232c47 var(--color-void);
}
body {
@@ -29,7 +31,7 @@ body {
}
::-webkit-scrollbar {
width: 10px;
width: 8px;
}
::-webkit-scrollbar-track {
background: var(--color-void);
@@ -41,3 +43,29 @@ body {
::-webkit-scrollbar-thumb:hover {
background: var(--color-blurple);
}
.modal-scroll {
scrollbar-width: thin;
scrollbar-color: #2b3554 transparent;
}
.modal-scroll::-webkit-scrollbar {
width: 6px;
}
.modal-scroll::-webkit-scrollbar-track {
background: transparent;
}
.modal-scroll::-webkit-scrollbar-thumb {
background: #2b3554;
border-radius: 999px;
}
.modal-scroll::-webkit-scrollbar-thumb:hover {
background: var(--color-blurple);
}
.no-scrollbar {
scrollbar-width: none;
-ms-overflow-style: none;
}
.no-scrollbar::-webkit-scrollbar {
display: none;
}
+1 -1
View File
@@ -55,7 +55,7 @@ export default async function Home() {
</a>
}
/>
<DiscordCard initial={presence} dict={dict.discord} />
<DiscordCard initial={presence} dict={dict.discord} locale={locale} />
</section>
<ProjectsSection repos={repos} dict={dict.projects} locale={locale} />
+321 -22
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@@ -2,11 +2,18 @@
import Image from "next/image";
import { useEffect, useState } from "react";
import { GameProfileModal } from "@/components/game-profile-modal";
import type { Dictionary } from "@/lib/i18n/get-dictionary";
import {
activityImageUrl,
DISCORD_ID,
discordAvatarUrl,
discordGameUrl,
formatSpotifyList,
LANYARD_WS,
lanyardUrl,
spotifyTrackUrl,
type DiscordAppInfo,
type DiscordStatus,
type LanyardActivity,
type LanyardData,
@@ -19,12 +26,68 @@ const STATUS_DOT: Record<DiscordStatus, string> = {
offline: "bg-zinc-500",
};
const POLL_MS = 15_000;
const WS_OPEN_TIMEOUT_MS = 10_000;
const RECONNECT_BASE_MS = 2_000;
const RECONNECT_MAX_MS = 30_000;
const SAFETY_POLL_MS = 60_000;
function formatElapsed(start: number): string {
function formatTrackTime(ms: number): string {
const totalSeconds = Math.max(0, Math.floor(ms / 1000));
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}:${seconds.toString().padStart(2, "0")}`;
}
function SpotifyProgress({ start, end }: { start: number; end: number }) {
const [now, setNow] = useState(start);
useEffect(() => {
const timer = window.setInterval(() => setNow(Date.now()), 1_000);
return () => window.clearInterval(timer);
}, []);
const total = Math.max(1, end - start);
const ratio = Math.min(1, Math.max(0, (now - start) / total));
const percent = Math.round(ratio * 100);
return (
<div className="mt-1.5 flex max-w-60 items-center gap-1.5 font-mono text-[10px] text-zinc-500">
<span>{formatTrackTime(now - start)}</span>
<div
className="h-[3px] flex-1 overflow-hidden rounded-full bg-white/10"
role="progressbar"
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={percent}
>
<div className="h-full rounded-full bg-zinc-300" style={{ width: `${percent}%` }} />
</div>
<span>{formatTrackTime(total)}</span>
</div>
);
}
function formatElapsed(start: number, lang: string): string {
const seconds = Math.max(0, Math.floor((Date.now() - start) / 1000));
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
if (lang === "tr") {
if (hours > 0) {
return `${hours}s ${minutes}dk`;
}
if (minutes > 0) {
return `${minutes}dk`;
}
return "<1dk";
}
if (lang === "de") {
if (hours > 0) {
return `${hours} Std. ${minutes} Min.`;
}
if (minutes > 0) {
return `${minutes} Min.`;
}
return "<1 Min.";
}
if (hours > 0) {
return `${hours}h ${minutes}m`;
}
@@ -34,9 +97,58 @@ function formatElapsed(start: number): string {
return "<1m";
}
function ActivityRow({ activity }: { activity: LanyardActivity }) {
const large = activityImageUrl(activity, false);
const discordAppCache = new Map<string, DiscordAppInfo | null>();
function useDiscordApp(applicationId: string | null | undefined): DiscordAppInfo | null {
const [info, setInfo] = useState<DiscordAppInfo | null>(() =>
applicationId ? (discordAppCache.get(applicationId) ?? null) : null,
);
useEffect(() => {
if (!applicationId || discordAppCache.has(applicationId)) {
return;
}
const id = applicationId;
let cancelled = false;
async function load(): Promise<void> {
try {
const response = await fetch(`/api/discord-app/${id}`);
const json = (await response.json()) as DiscordAppInfo | { error: string };
const resolved = response.ok && "iconUrl" in json ? (json as DiscordAppInfo) : null;
discordAppCache.set(id, resolved);
if (!cancelled) {
setInfo(resolved);
}
} catch {
discordAppCache.set(id, null);
}
}
void load();
return () => {
cancelled = true;
};
}, [applicationId]);
return info;
}
function ActivityRow({
activity,
dict,
locale,
}: {
activity: LanyardActivity;
dict: Dictionary["discord"];
locale: string;
}) {
const appInfo = useDiscordApp(activity.application_id);
const [profileOpen, setProfileOpen] = useState(false);
const [heroSeed, setHeroSeed] = useState(0);
const large = activityImageUrl(activity, false) ?? appInfo?.iconUrl ?? null;
const small = activityImageUrl(activity, true);
const gameUrl = activity.application_id
? (appInfo?.gameUrl ?? discordGameUrl(activity.application_id))
: null;
return (
<div className="flex items-center gap-3 rounded-xl border border-white/5 bg-white/[0.03] p-3">
{large ? (
@@ -58,8 +170,15 @@ function ActivityRow({ activity }: { activity: LanyardActivity }) {
/>
) : null}
</div>
) : null}
<div className="min-w-0">
) : (
<div
aria-hidden
className="flex h-14 w-14 shrink-0 items-center justify-center rounded-xl bg-blurple/20 text-xl font-bold text-blurple-soft"
>
{activity.name.charAt(0).toUpperCase()}
</div>
)}
<div className="min-w-0 flex-1">
<p className="truncate text-sm font-semibold">{activity.name}</p>
{activity.details ? (
<p className="truncate text-sm text-zinc-300">{activity.details}</p>
@@ -67,41 +186,204 @@ function ActivityRow({ activity }: { activity: LanyardActivity }) {
{activity.state ? (
<p className="truncate text-sm text-zinc-500">{activity.state}</p>
) : null}
<div className="mt-0.5 flex flex-wrap items-center gap-x-3 gap-y-0.5">
{activity.timestamps?.start ? (
<p className="mt-0.5 font-mono text-xs text-zinc-500">
{formatElapsed(activity.timestamps.start)}
</p>
<span className="font-mono text-xs text-zinc-500" suppressHydrationWarning>
{formatElapsed(activity.timestamps.start, locale)}
</span>
) : null}
{gameUrl ? (
<button
type="button"
onClick={() => {
setHeroSeed(Date.now());
setProfileOpen(true);
}}
className="cursor-pointer text-xs font-medium text-blurple-soft transition-colors hover:text-white hover:underline hover:underline-offset-4"
>
{dict.gameProfile} ↗
</button>
) : null}
</div>
</div>
{profileOpen && activity.application_id ? (
<GameProfileModal
applicationId={activity.application_id}
heroSeed={heroSeed}
lang={locale}
iconUrl={appInfo?.iconUrl ?? large}
fallbackName={activity.name}
fallbackGameUrl={gameUrl ?? ""}
dict={dict.gameModal}
onClose={() => setProfileOpen(false)}
/>
) : null}
</div>
);
}
export function DiscordCard({
initial,
dict,
locale,
}: {
initial: LanyardData | null;
dict: Dictionary["discord"];
locale: string;
}) {
const [data, setData] = useState<LanyardData | null>(initial);
useEffect(() => {
async function poll(): Promise<void> {
let disposed = false;
let socket: WebSocket | null = null;
let heartbeatTimer: number | undefined;
let reconnectTimer: number | undefined;
let reconnectDelay = RECONNECT_BASE_MS;
async function pollOnce(): Promise<void> {
try {
const response = await fetch(lanyardUrl(), { cache: "no-store" });
if (!response.ok) {
return;
}
const json = (await response.json()) as { success: boolean; data: LanyardData };
if (json.success) {
const json = (await response.json()) as {
success: boolean;
data: LanyardData;
};
if (json.success && !disposed) {
setData(json.data);
}
} catch {
return;
}
function tick(): void {
void poll().catch(() => undefined);
}
const timer = window.setInterval(tick, POLL_MS);
return () => window.clearInterval(timer);
function scheduleReconnect(): void {
if (disposed) {
return;
}
window.clearTimeout(reconnectTimer);
reconnectTimer = window.setTimeout(() => {
reconnectDelay = Math.min(reconnectDelay * 2, RECONNECT_MAX_MS);
connect();
}, reconnectDelay);
}
function dropSocket(current: WebSocket): void {
if (socket === current) {
socket = null;
}
try {
current.close();
} catch {
socket = null;
}
}
function connect(): void {
if (disposed) {
return;
}
let current: WebSocket;
try {
current = new WebSocket(LANYARD_WS);
} catch {
scheduleReconnect();
return;
}
socket = current;
let settled = false;
const openTimeout = window.setTimeout(() => {
if (!settled) {
settled = true;
dropSocket(current);
if (!disposed) {
void pollOnce();
scheduleReconnect();
}
}
}, WS_OPEN_TIMEOUT_MS);
const handleDrop = (): void => {
if (settled && socket !== current) {
return;
}
settled = true;
window.clearTimeout(openTimeout);
window.clearInterval(heartbeatTimer);
dropSocket(current);
if (!disposed) {
void pollOnce();
scheduleReconnect();
}
};
current.onmessage = (event: MessageEvent) => {
let message: { op: number; t?: string; d?: unknown };
try {
message = JSON.parse(event.data as string) as {
op: number;
t?: string;
d?: unknown;
};
} catch {
return;
}
if (message.op === 1) {
settled = true;
window.clearTimeout(openTimeout);
reconnectDelay = RECONNECT_BASE_MS;
const interval =
(message.d as { heartbeat_interval?: number } | undefined)
?.heartbeat_interval ?? 30_000;
window.clearInterval(heartbeatTimer);
heartbeatTimer = window.setInterval(() => {
try {
current.send(JSON.stringify({ op: 3 }));
} catch {
handleDrop();
}
}, interval);
current.send(JSON.stringify({ op: 2, d: { subscribe_to_id: DISCORD_ID } }));
} else if (
message.op === 0 &&
(message.t === "INIT_STATE" || message.t === "PRESENCE_UPDATE")
) {
if (!disposed) {
setData(message.d as LanyardData);
}
}
};
current.onerror = handleDrop;
current.onclose = handleDrop;
}
connect();
const safetyTimer = window.setInterval(() => {
if (!socket || socket.readyState !== WebSocket.OPEN) {
void pollOnce();
}
}, SAFETY_POLL_MS);
return () => {
disposed = true;
window.clearTimeout(reconnectTimer);
window.clearInterval(safetyTimer);
window.clearInterval(heartbeatTimer);
if (socket) {
const current = socket;
socket = null;
current.onclose = null;
current.onerror = null;
current.onmessage = null;
try {
current.close();
} catch {
socket = null;
}
}
};
}, []);
if (!data) {
@@ -166,7 +448,7 @@ export function DiscordCard({
{dict.playing}
</p>
{games.map((game) => (
<ActivityRow key={game.id} activity={game} />
<ActivityRow key={game.id} activity={game} dict={dict} locale={locale} />
))}
</div>
) : null}
@@ -176,20 +458,37 @@ export function DiscordCard({
{data.spotify.album_art_url ? (
<Image
src={data.spotify.album_art_url}
alt={data.spotify.album}
alt={formatSpotifyList(data.spotify.song)}
width={48}
height={48}
className="rounded-lg"
/>
) : null}
<div className="min-w-0">
<div className="min-w-0 flex-1">
<p className="font-mono text-xs uppercase tracking-wider text-mint">
{dict.listening} Spotify
</p>
<p className="truncate text-sm font-semibold">{data.spotify.song}</p>
<p className="truncate text-sm text-zinc-400">
{data.spotify.artist} — {data.spotify.album}
<p className="truncate text-sm font-semibold">
{formatSpotifyList(data.spotify.song)}
</p>
<p className="truncate text-sm text-zinc-400">
{formatSpotifyList(data.spotify.artist)}
</p>
{data.spotify.timestamps ? (
<SpotifyProgress
key={`${data.spotify.track_id}-${data.spotify.timestamps.start}`}
start={data.spotify.timestamps.start}
end={data.spotify.timestamps.end}
/>
) : null}
<a
href={spotifyTrackUrl(data.spotify.track_id)}
target="_blank"
rel="noopener noreferrer"
className="mt-1 inline-block text-xs font-medium text-blurple-soft transition-colors hover:text-white"
>
{dict.openOnSpotify} ↗
</a>
</div>
</div>
) : null}
+594
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@@ -0,0 +1,594 @@
"use client";
import Image from "next/image";
import { useEffect, useMemo, useRef, useState } from "react";
import type { GamePricePoint, GameProfile } from "@/lib/game-profile";
import { steamdbRating } from "@/lib/game-profile";
import type { Dictionary } from "@/lib/i18n/get-dictionary";
type ModalDict = Dictionary["discord"]["gameModal"];
const STEAM_SCORE_KEYS: Record<string, keyof ModalDict["reviewScores"]> = {
"Overwhelmingly Positive": "overwhelminglyPositive",
"Very Positive": "veryPositive",
Positive: "positive",
"Mostly Positive": "mostlyPositive",
Mixed: "mixed",
"Mostly Negative": "mostlyNegative",
Negative: "negative",
"Very Negative": "veryNegative",
"Overwhelmingly Negative": "overwhelminglyNegative",
};
const LOCALE_TAGS: Record<string, string> = {
tr: "tr-TR",
en: "en-US",
de: "de-DE",
};
const COUNTRIES: Record<string, string> = {
tr: "TR",
en: "US",
de: "DE",
};
function localizeScore(label: string, dict: ModalDict): string {
const key = STEAM_SCORE_KEYS[label];
return key ? dict.reviewScores[key] : label;
}
function formatRatingPercent(value: number, tag: string): string {
try {
return new Intl.NumberFormat(tag, {
style: "percent",
maximumFractionDigits: 2,
}).format(value);
} catch {
return `%${(value * 100).toFixed(2)}`;
}
}
function formatPrice(point: GamePricePoint, tag: string): string {
try {
return new Intl.NumberFormat(tag, {
style: "currency",
currency: point.currency,
}).format(point.price);
} catch {
return `${point.price} ${point.currency}`;
}
}
function formatReleaseDate(value: string, tag: string): string {
if (/^\d{4}-\d{2}-\d{2}$/.test(value)) {
const parsed = new Date(`${value}T00:00:00`);
if (!Number.isNaN(parsed.getTime())) {
return parsed.toLocaleDateString(tag, {
day: "numeric",
month: "long",
year: "numeric",
});
}
}
return value;
}
function formatCount(value: number | null | undefined, tag: string, unit: string): string {
if (value == null) {
return "—";
}
return `${value.toLocaleString(tag)} ${unit}`;
}
function discountPercent(point: GamePricePoint): number | null {
if (point.regular > point.price && point.regular > 0) {
return Math.round((1 - point.price / point.regular) * 100);
}
return null;
}
export function GameProfileModal({
applicationId,
heroSeed,
lang,
iconUrl,
fallbackName,
fallbackGameUrl,
dict,
onClose,
}: {
applicationId: string;
heroSeed: number;
lang: string;
iconUrl: string | null;
fallbackName: string;
fallbackGameUrl: string;
dict: ModalDict;
onClose: () => void;
}) {
const [profile, setProfile] = useState<GameProfile | null>(null);
const [failed, setFailed] = useState(false);
const [bannerPick, setBannerPick] = useState<string | null>(null);
const tag = LOCALE_TAGS[lang] ?? "en-US";
const country = COUNTRIES[lang] ?? "US";
useEffect(() => {
let cancelled = false;
async function load(): Promise<void> {
try {
const response = await fetch(
`/api/game/${applicationId}?lang=${lang}&country=${country}`,
);
if (!response.ok) {
throw new Error(`game api: ${response.status}`);
}
const json = (await response.json()) as GameProfile;
if (!cancelled) {
setProfile(json);
}
} catch {
if (!cancelled) {
setFailed(true);
}
}
}
void load();
return () => {
cancelled = true;
};
}, [applicationId, lang, country]);
useEffect(() => {
function onKey(event: KeyboardEvent): void {
if (event.key === "Escape") {
onClose();
}
}
document.addEventListener("keydown", onKey);
const previous = document.body.style.overflow;
document.body.style.overflow = "hidden";
return () => {
document.removeEventListener("keydown", onKey);
document.body.style.overflow = previous;
};
}, [onClose]);
const gameUrl = profile?.gameUrl ?? fallbackGameUrl;
const name = profile?.name ?? fallbackName;
const best = profile?.itad?.prices ?? null;
const low = profile?.itad?.historyLow ?? null;
const hero = useMemo(() => {
if (bannerPick) {
return bannerPick;
}
const shots = profile?.screenshots ?? [];
if (shots.length > 0) {
return shots[heroSeed % shots.length] ?? null;
}
return profile?.artworkUrl ?? null;
}, [profile, heroSeed, bannerPick]);
const dbRating =
profile?.steamReviews?.positive != null && profile?.steamReviews?.total != null
? steamdbRating(profile.steamReviews.positive, profile.steamReviews.total)
: null;
const itadReviews = profile?.itad?.reviews ?? [];
const hasDetails = !!(
profile &&
(profile.developers.length > 0 ||
profile.publishers.length > 0 ||
profile.releaseDate ||
profile.platforms.length > 0 ||
profile.links.length > 0)
);
const metascore = itadReviews.find((r) => r.source === "Metascore") ?? null;
const opencritic = itadReviews.find((r) => r.source === "OpenCritic") ?? null;
const hasReviews = !!(
profile?.steamReviews ||
(dbRating != null && profile?.steamId) ||
metascore ||
opencritic
);
const stripRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const strip = stripRef.current;
if (!strip) {
return;
}
function onWheel(event: WheelEvent): void {
const el = stripRef.current;
if (!el) {
return;
}
if (Math.abs(event.deltaX) >= Math.abs(event.deltaY)) {
return;
}
if (el.scrollWidth <= el.clientWidth + 1) {
return;
}
event.preventDefault();
el.scrollLeft += event.deltaY;
}
strip.addEventListener("wheel", onWheel, { passive: false });
return () => strip.removeEventListener("wheel", onWheel);
}, [profile]);
function scrollStrip(by: number): void {
stripRef.current?.scrollBy({ left: by, behavior: "smooth" });
}
return (
<div
className="fixed inset-0 z-50 flex items-end justify-center bg-black/70 p-4 backdrop-blur-sm sm:items-center"
onClick={onClose}
role="presentation"
>
<div
role="dialog"
aria-modal="true"
aria-label={name}
className="modal-scroll max-h-[85vh] w-full max-w-4xl overflow-y-auto rounded-3xl border border-white/10 bg-panel shadow-2xl"
onClick={(event) => event.stopPropagation()}
>
{hero ? (
<div className="relative h-48 w-full shrink-0 sm:h-64">
<Image
src={hero}
alt=""
fill
sizes="(max-width: 896px) 100vw, 896px"
className="rounded-t-3xl object-cover"
priority
/>
<div className="absolute inset-0 rounded-t-3xl bg-gradient-to-t from-panel via-panel/30 to-transparent" />
</div>
) : null}
<div className="p-5 sm:p-6">
<div className="flex items-center gap-4">
{iconUrl ? (
<Image
src={iconUrl}
alt=""
width={64}
height={64}
className="shrink-0 rounded-2xl border border-white/10"
/>
) : (
<div
aria-hidden
className="flex h-16 w-16 shrink-0 items-center justify-center rounded-2xl bg-blurple/20 text-2xl font-bold text-blurple-soft"
>
{name.charAt(0).toUpperCase()}
</div>
)}
<div className="min-w-0 flex-1">
<h2 className="truncate text-xl font-bold">{name}</h2>
{profile && profile.genres.length > 0 ? (
<div className="mt-1.5 flex flex-wrap gap-1.5">
{profile.genres.map((genre) => (
<span
key={genre}
className="rounded-full border border-white/10 bg-white/5 px-2 py-0.5 text-xs text-zinc-300"
>
{genre}
</span>
))}
</div>
) : null}
</div>
<button
type="button"
onClick={onClose}
className="shrink-0 rounded-full border border-white/10 px-3 py-1 text-xs text-zinc-400 transition-colors hover:border-white/25 hover:text-white"
>
{dict.close}
</button>
</div>
{!profile && !failed ? (
<p className="mt-4 animate-pulse text-sm text-zinc-500">{dict.loading}</p>
) : null}
{failed && !profile ? (
<p className="mt-4 text-sm text-zinc-500">{dict.loadError}</p>
) : null}
{profile?.description ? (
<p className="mt-4 text-sm leading-relaxed text-zinc-300">
{profile.description}
</p>
) : null}
<div className="mt-4 flex flex-wrap gap-2">
{profile?.steamUrl ? (
<a
href={profile.steamUrl}
target="_blank"
rel="noopener noreferrer"
className="rounded-full bg-blurple px-4 py-1.5 text-xs font-semibold text-white transition-colors hover:bg-blurple-soft hover:text-void"
>
{dict.openOnSteam} ↗
</a>
) : null}
{profile?.steamId ? (
<a
href={`https://steamdb.info/app/${profile.steamId}/`}
target="_blank"
rel="noopener noreferrer"
className="rounded-full border border-white/15 px-4 py-1.5 text-xs text-zinc-300 transition-colors hover:border-blurple hover:text-white"
>
{dict.openOnSteamDb} ↗
</a>
) : null}
<a
href={gameUrl}
target="_blank"
rel="noopener noreferrer"
className="rounded-full border border-white/15 px-4 py-1.5 text-xs text-zinc-300 transition-colors hover:border-blurple hover:text-white"
>
{dict.openOnDiscord} ↗
</a>
{profile?.itad?.pageUrl ? (
<a
href={profile.itad.pageUrl}
target="_blank"
rel="noopener noreferrer"
className="rounded-full border border-white/15 px-4 py-1.5 text-xs text-zinc-300 transition-colors hover:border-blurple hover:text-white"
>
{dict.allPrices} ↗
</a>
) : null}
</div>
{hasDetails ? (
<dl className="mt-5 grid gap-x-6 gap-y-2 rounded-2xl border border-white/5 bg-white/[0.03] p-4 text-sm md:grid-cols-2">
{profile.developers.length > 0 ? (
<div className="flex flex-col gap-0.5 sm:flex-row sm:gap-3">
<dt className="shrink-0 text-zinc-500 sm:w-36">
{dict.developers}
</dt>
<dd className="text-zinc-200">
{profile.developers.join(", ")}
</dd>
</div>
) : null}
{profile.publishers.length > 0 ? (
<div className="flex flex-col gap-0.5 sm:flex-row sm:gap-3">
<dt className="shrink-0 text-zinc-500 sm:w-36">
{dict.publishers}
</dt>
<dd className="text-zinc-200">
{profile.publishers.join(", ")}
</dd>
</div>
) : null}
{profile.releaseDate ? (
<div className="flex flex-col gap-0.5 sm:flex-row sm:gap-3">
<dt className="shrink-0 text-zinc-500 sm:w-36">
{dict.releaseDate}
</dt>
<dd className="text-zinc-200">
{formatReleaseDate(profile.releaseDate, tag)}
</dd>
</div>
) : null}
{profile.platforms.length > 0 ? (
<div className="flex flex-col gap-0.5 sm:flex-row sm:gap-3">
<dt className="shrink-0 text-zinc-500 sm:w-36">
{dict.platforms}
</dt>
<dd className="text-zinc-200">
{profile.platforms.join(" · ")}
</dd>
</div>
) : null}
{profile.links.length > 0 ? (
<div className="flex flex-col gap-0.5 sm:flex-row sm:gap-3 md:col-span-2">
<dt className="shrink-0 text-zinc-500 sm:w-36">{dict.links}</dt>
<dd className="flex flex-wrap gap-x-3 gap-y-1">
{profile.links.slice(0, 8).map((link) => (
<a
key={link.url}
href={link.url}
target="_blank"
rel="noopener noreferrer"
className="text-blurple-soft transition-colors hover:text-white"
>
{link.label} ↗
</a>
))}
</dd>
</div>
) : null}
</dl>
) : null}
{profile && hasReviews ? (
<div className="mt-4">
<p className="font-mono text-xs uppercase tracking-wider text-zinc-500">
{dict.reviews}
</p>
<div className="mt-1.5 grid gap-2 sm:grid-cols-2">
{profile.steamReviews ? (
<a
href={profile.steamReviews.url}
target="_blank"
rel="noopener noreferrer"
className="rounded-xl border border-white/5 bg-white/[0.03] p-3 transition-colors hover:border-white/15"
>
<p className="font-mono text-xs text-zinc-500">
{dict.totalReviews}
</p>
<p className="mt-1 text-sm font-semibold">
{localizeScore(profile.steamReviews.label, dict)}
</p>
<p className="font-mono text-xs text-zinc-500">
{formatCount(
profile.steamReviews.total,
tag,
dict.reviewsUnit,
)}
</p>
</a>
) : null}
{dbRating != null && profile.steamId ? (
<a
href={`https://steamdb.info/app/${profile.steamId}/`}
target="_blank"
rel="noopener noreferrer"
className="rounded-xl border border-white/5 bg-white/[0.03] p-3 transition-colors hover:border-white/15"
>
<p className="font-mono text-xs text-zinc-500">
{dict.steamdbRating}
</p>
<p className="mt-1 text-sm font-semibold">
{formatRatingPercent(dbRating, tag)}
</p>
<p className="font-mono text-xs text-zinc-500">
steamdb.info ↗
</p>
</a>
) : null}
{metascore ? (
<a
href={metascore.url}
target="_blank"
rel="noopener noreferrer"
className="rounded-xl border border-white/5 bg-white/[0.03] p-3 transition-colors hover:border-white/15"
>
<p className="font-mono text-xs text-zinc-500">
Metacritic
</p>
<p className="mt-1 text-sm font-semibold">
{metascore.score ?? "—"}
<span className="font-normal text-zinc-500">/100</span>
</p>
<p className="font-mono text-xs text-zinc-500">
{formatCount(metascore.count, tag, dict.reviewsUnit)}
</p>
</a>
) : null}
{opencritic ? (
<a
href={opencritic.url}
target="_blank"
rel="noopener noreferrer"
className="rounded-xl border border-white/5 bg-white/[0.03] p-3 transition-colors hover:border-white/15"
>
<p className="font-mono text-xs text-zinc-500">
OpenCritic
</p>
<p className="mt-1 text-sm font-semibold">
{opencritic.score ?? "—"}
<span className="font-normal text-zinc-500">/100</span>
</p>
<p className="font-mono text-xs text-zinc-500">
{formatCount(opencritic.count, tag, dict.reviewsUnit)}
</p>
</a>
) : null}
</div>
</div>
) : null}
{profile?.itad && (best || low) ? (
<div className="mt-4">
<p className="font-mono text-xs uppercase tracking-wider text-zinc-500">
{dict.prices}
</p>
<div className="mt-1.5 grid gap-2 sm:grid-cols-2">
{best ? (
<a
href={best.url || undefined}
target="_blank"
rel="noopener noreferrer"
className="rounded-xl border border-mint/20 bg-mint/5 p-3 transition-colors hover:border-mint/40"
>
<p className="font-mono text-xs text-mint">
{dict.bestPrice} · {best.shop}
</p>
<p className="mt-1 text-lg font-bold">
{formatPrice(best, tag)}{" "}
{discountPercent(best) ? (
<span className="ml-1 rounded bg-mint/15 px-1.5 py-0.5 align-middle font-mono text-xs text-mint">
-%{discountPercent(best)}
</span>
) : null}
</p>
</a>
) : null}
{low ? (
<div className="rounded-xl border border-white/5 bg-white/[0.03] p-3">
<p className="font-mono text-xs text-zinc-500">
{dict.historyLow} · {low.shop}
</p>
<p className="mt-1 text-lg font-bold text-zinc-200">
{formatPrice(low, tag)}
</p>
</div>
) : null}
</div>
</div>
) : null}
{profile && profile.screenshots.length > 0 ? (
<div className="mt-4">
<div className="flex items-center justify-between">
<p className="font-mono text-xs uppercase tracking-wider text-zinc-500">
{dict.screenshots}
</p>
<div className="flex gap-1.5">
<button
type="button"
onClick={() => scrollStrip(-360)}
aria-label={dict.scrollBack}
className="rounded-full border border-white/10 px-2.5 py-0.5 text-xs text-zinc-400 transition-colors hover:border-white/25 hover:text-white"
>
‹
</button>
<button
type="button"
onClick={() => scrollStrip(360)}
aria-label={dict.scrollForward}
className="rounded-full border border-white/10 px-2.5 py-0.5 text-xs text-zinc-400 transition-colors hover:border-white/25 hover:text-white"
>
›
</button>
</div>
</div>
<div
ref={stripRef}
className="no-scrollbar mt-1.5 flex gap-2 overflow-x-auto p-1"
>
{profile.screenshots.map((shot) => (
<button
key={shot}
type="button"
onClick={() => setBannerPick(shot)}
aria-label={dict.screenshots}
className={`shrink-0 overflow-hidden rounded-xl transition-all ${
hero === shot
? "ring-2 ring-blurple"
: "opacity-70 hover:opacity-100"
}`}
>
<Image
src={shot}
alt=""
width={320}
height={180}
loading="lazy"
className="h-auto w-56"
/>
</button>
))}
</div>
</div>
) : null}
</div>
</div>
</div>
);
}
+10 -10
View File
@@ -1,18 +1,18 @@
"use client";
import { useRouter } from "next/navigation";
import { LOCALES, LOCALE_LABELS, type Locale } from "@/lib/i18n/locales";
import { setLocaleCookie } from "@/lib/i18n/set-locale-cookie";
import { LOCALES, LOCALE_LABELS, LOCALE_COOKIE, isLocale, type Locale } from "@/lib/i18n/locales";
function writeLocaleCookie(locale: Locale): void {
document.cookie = `${LOCALE_COOKIE}=${locale}; path=/; max-age=31536000; SameSite=Lax`;
}
export function LanguageSwitcher({ current }: { current: Locale }) {
const router = useRouter();
async function switchTo(locale: Locale) {
if (locale === current) {
function switchTo(locale: Locale) {
if (locale === current || !isLocale(locale)) {
return;
}
await setLocaleCookie(locale);
router.refresh();
writeLocaleCookie(locale);
window.location.reload();
}
return (
@@ -27,7 +27,7 @@ export function LanguageSwitcher({ current }: { current: Locale }) {
type="button"
onClick={() => switchTo(locale)}
aria-pressed={locale === current}
className={`rounded-full px-2.5 py-1 font-mono text-xs transition-colors ${
className={`cursor-pointer rounded-full px-2.5 py-1 font-mono text-xs transition-colors ${
locale === current
? "bg-blurple text-white"
: "text-zinc-400 hover:text-white"
+19
View File
@@ -0,0 +1,19 @@
import { NextResponse } from "next/server";
const ALLOWED_ORIGIN = "https://fristy.net";
export function isAllowedOrigin(request: Request): boolean {
const origin = request.headers.get("origin");
return origin === null || origin === ALLOWED_ORIGIN;
}
export function corsHeaders(): HeadersInit {
return {
"Access-Control-Allow-Origin": ALLOWED_ORIGIN,
Vary: "Origin",
};
}
export function forbidden(): NextResponse {
return NextResponse.json({ error: "Forbidden" }, { status: 403 });
}
+615
View File
@@ -0,0 +1,615 @@
import { getDiscordAppInfo } from "@/lib/lanyard";
export interface GameExternalLink {
label: string;
url: string;
}
export interface GameReviewSummary {
label: string;
total: number | null;
positive: number | null;
negative: number | null;
url?: string;
}
export function steamdbRating(positive: number, total: number): number | null {
if (
!Number.isFinite(positive) ||
!Number.isFinite(total) ||
total <= 0 ||
positive < 0 ||
positive > total
) {
return null;
}
const score = positive / total;
return score - (score - 0.5) * 2 ** -Math.log10(total + 1);
}
export interface GamePricePoint {
price: number;
regular: number;
currency: string;
shop: string;
url: string;
}
export interface ItadReview {
score: number | null;
source: string;
count: number | null;
url: string;
}
export interface GameProfile {
applicationId: string;
gameId: string;
gameUrl: string;
name: string;
genres: string[];
description: string | null;
developers: string[];
publishers: string[];
releaseDate: string | null;
platforms: string[];
links: GameExternalLink[];
coverUrl: string | null;
artworkUrl: string | null;
screenshots: string[];
steamId: string | null;
steamUrl: string | null;
steamReviews: GameReviewSummary | null;
itad: {
prices: GamePricePoint | null;
historyLow: GamePricePoint | null;
pageUrl: string | null;
playerCount: number | null;
reviews: ItadReview[];
} | null;
sources: {
igdb: boolean;
steam: boolean;
itad: boolean;
};
}
interface DetectableEntry {
id: string;
name: string;
third_party_skus?: Array<{ distributor: string; id: string }>;
}
let detectablesCache: { data: DetectableEntry[]; expires: number } | null = null;
async function getDetectables(): Promise<DetectableEntry[]> {
if (detectablesCache && Date.now() < detectablesCache.expires) {
return detectablesCache.data;
}
try {
const response = await fetch("https://cdn.discordapp.com/detectables/games-v1.json", {
next: { revalidate: 86_400 },
});
if (!response.ok) {
return detectablesCache?.data ?? [];
}
const data = (await response.json()) as DetectableEntry[];
detectablesCache = { data, expires: Date.now() + 86_400_000 };
return data;
} catch {
return detectablesCache?.data ?? [];
}
}
const DISTRIBUTOR_PLATFORM: Record<string, string> = {
steam: "PC",
battlenet: "PC",
gog: "PC",
epic: "PC",
xbox: "Xbox",
xbox_title: "Xbox",
xbox_game_pass: "Xbox",
playstation: "PlayStation",
nintendo: "Switch",
};
function steamIdFromEntry(entry: DetectableEntry | undefined): string | null {
const sku = entry?.third_party_skus?.find(
(s) => s.distributor === "steam" && /^\d+$/.test(s.id),
);
return sku?.id ?? null;
}
interface SteamAppDetails {
success: boolean;
data?: {
name?: string;
short_description?: string;
header_image?: string;
genres?: Array<{ description?: string }>;
developers?: string[];
publishers?: string[];
platforms?: { windows?: boolean; mac?: boolean; linux?: boolean };
release_date?: { date?: string };
screenshots?: Array<{ path_full?: string }>;
};
}
const STEAM_LANG: Record<string, string> = {
tr: "turkish",
en: "english",
de: "german",
};
async function getSteamDetails(
steamId: string,
lang = "en",
): Promise<SteamAppDetails["data"] | null> {
try {
const steamLang = STEAM_LANG[lang] ?? "english";
const response = await fetch(
`https://store.steampowered.com/api/appdetails?appids=${steamId}&l=${steamLang}&cc=US`,
{ next: { revalidate: 86_400 } },
);
if (!response.ok) {
return null;
}
const json = (await response.json()) as Record<string, SteamAppDetails>;
const entry = json[steamId];
return entry?.success ? (entry.data ?? null) : null;
} catch {
return null;
}
}
interface SteamReviewQuery {
review_score_desc?: string;
total_positive?: number;
total_negative?: number;
total_reviews?: number;
}
async function getSteamReviewSummary(steamId: string): Promise<GameReviewSummary | null> {
try {
const url =
`https://store.steampowered.com/appreviews/${steamId}` +
"?json=1&language=all&purchase_type=all&num_per_page=0";
const response = await fetch(url, { next: { revalidate: 3600 } });
if (!response.ok) {
return null;
}
const json = (await response.json()) as { query_summary?: SteamReviewQuery };
const summary = json.query_summary;
if (!summary || typeof summary.total_reviews !== "number") {
return null;
}
return {
label: summary.review_score_desc ?? "",
total: summary.total_reviews,
positive: summary.total_positive ?? null,
negative: summary.total_negative ?? null,
url: `https://store.steampowered.com/app/${steamId}/#app_reviews_hash`,
};
} catch {
return null;
}
}
interface IgdbGame {
name?: string;
genres?: Array<{ name?: string }>;
summary?: string;
storyline?: string;
cover?: { url?: string };
artworks?: Array<{ url?: string }>;
screenshots?: Array<{ url?: string }>;
websites?: Array<{ url?: string; category?: number }>;
involved_companies?: Array<{
developer?: boolean;
publisher?: boolean;
company?: { name?: string };
}>;
platforms?: Array<{ abbreviation?: string; name?: string }>;
first_release_date?: number;
}
let igdbTokenCache: { token: string; expires: number } | null = null;
async function getIgdbToken(): Promise<string | null> {
const clientId = process.env.TWITCH_CLIENT_ID;
const clientSecret = process.env.TWITCH_CLIENT_SECRET;
if (!clientId || !clientSecret) {
return null;
}
if (igdbTokenCache && Date.now() < igdbTokenCache.expires) {
return igdbTokenCache.token;
}
try {
const response = await fetch("https://id.twitch.tv/oauth2/token", {
method: "POST",
headers: { "Content-Type": "application/x-www-form-urlencoded" },
body: new URLSearchParams({
client_id: clientId,
client_secret: clientSecret,
grant_type: "client_credentials",
}),
});
if (!response.ok) {
console.error(`igdb token failed: ${response.status}`);
return null;
}
const json = (await response.json()) as { access_token?: string; expires_in?: number };
if (!json.access_token) {
return null;
}
igdbTokenCache = {
token: json.access_token,
expires: Date.now() + (json.expires_in ?? 3600) * 1000 - 60_000,
};
return json.access_token;
} catch {
return null;
}
}
async function igdbQuery<T>(token: string, endpoint: string, body: string): Promise<T | null> {
try {
const response = await fetch(`https://api.igdb.com/v4/${endpoint}`, {
method: "POST",
headers: {
"Client-ID": process.env.TWITCH_CLIENT_ID ?? "",
Authorization: `Bearer ${token}`,
"Content-Type": "text/plain",
},
body,
next: { revalidate: 86_400 },
});
if (!response.ok) {
console.error(`igdb query failed: ${endpoint} ${response.status}`);
return null;
}
return (await response.json()) as T;
} catch {
return null;
}
}
const IGDB_GAME_FIELDS =
"name,genres.name,summary,storyline,cover.url,artworks.url,screenshots.url," +
"websites.url,websites.category,involved_companies.developer," +
"involved_companies.publisher,involved_companies.company.name," +
"platforms.abbreviation,platforms.name,first_release_date;";
function igdbImage(url: string | undefined, size: string): string | null {
if (!url) {
return null;
}
const full = url.startsWith("//") ? `https:${url}` : url;
return full.replace(/t_thumb|t_cover_small|t_logo_med/, size);
}
async function getIgdbGame(name: string, steamId: string | null): Promise<IgdbGame | null> {
const token = await getIgdbToken();
if (!token) {
return null;
}
if (steamId) {
const external = await igdbQuery<Array<{ game?: number }>>(
token,
"external_games",
`fields game; where uid = "${steamId}"; limit 1;`,
);
const gameId = external?.[0]?.game;
if (gameId) {
const games = await igdbQuery<IgdbGame[]>(
token,
"games",
`fields ${IGDB_GAME_FIELDS} where id = ${gameId}; limit 1;`,
);
if (games?.[0]) {
return games[0];
}
}
}
const cleaned = name
.replace(/[®™©]/g, "")
.replace(/\s{2,}/g, " ")
.trim();
const norm = (v: string): string =>
v
.toLowerCase()
.replace(/[®™©]/g, "")
.replace(/[^a-z0-9]+/g, " ")
.trim();
const escaped = cleaned.replace(/"/g, '\\"');
const games = await igdbQuery<IgdbGame[]>(
token,
"games",
`fields ${IGDB_GAME_FIELDS} search "${escaped}"; limit 5;`,
);
if (!games || games.length === 0) {
return null;
}
const wanted = norm(name);
return games.find((g) => g.name && norm(g.name) === wanted) ?? games[0] ?? null;
}
const IGDB_WEBSITE_LABELS: Record<number, string> = {
1: "Website",
4: "Facebook",
5: "X",
6: "Twitch",
8: "Instagram",
9: "YouTube",
13: "Steam",
14: "Reddit",
16: "Epic",
17: "GOG",
18: "Discord",
};
interface ItadGameInfo {
title?: string;
assets?: { boxart?: string; banner600?: string };
tags?: string[];
releaseDate?: string | null;
developers?: Array<{ name?: string }>;
publishers?: Array<{ name?: string }>;
reviews?: Array<{
score?: number | null;
source?: string;
count?: number | null;
url?: string;
}>;
players?: { recent?: number } | null;
urls?: { game?: string };
}
interface ItadOverviewPrice {
current?: {
shop?: { name?: string };
price?: { amount?: number; currency?: string };
regular?: { amount?: number };
cut?: number;
url?: string;
} | null;
lowest?: {
shop?: { name?: string };
price?: { amount?: number; currency?: string };
regular?: { amount?: number };
cut?: number;
} | null;
}
async function itadFetch<T>(path: string, init?: RequestInit): Promise<T | null> {
const key = process.env.ITAD_API_KEY;
if (!key) {
return null;
}
try {
const separator = path.includes("?") ? "&" : "?";
const response = await fetch(
`https://api.isthereanydeal.com${path}${separator}key=${key}`,
{
...init,
next: { revalidate: 3600 },
},
);
if (!response.ok) {
return null;
}
return (await response.json()) as T;
} catch {
return null;
}
}
async function getItadId(title: string): Promise<string | null> {
const results = await itadFetch<Array<{ id?: string; title?: string }>>(
`/games/search/v1?title=${encodeURIComponent(title)}&results=5`,
);
if (!results || results.length === 0) {
return null;
}
const norm = (value: string): string =>
value
.toLowerCase()
.replace(/[®™©]/g, "")
.replace(/[^a-z0-9]+/g, " ")
.trim();
const wanted = norm(title);
return results.find((r) => r.title && norm(r.title) === wanted)?.id ?? null;
}
function toIsoDate(unixSeconds: number | undefined): string | null {
if (!unixSeconds) {
return null;
}
return new Date(unixSeconds * 1000).toISOString().slice(0, 10);
}
export async function getGameProfile(
applicationId: string,
country = "TR",
lang = "en",
): Promise<GameProfile | null> {
if (!/^\d+$/.test(applicationId)) {
return null;
}
const appInfo = await getDiscordAppInfo(applicationId);
if (!appInfo) {
return null;
}
const detectables = await getDetectables();
const entry = detectables.find((e) => e.id === appInfo.gameId || e.id === applicationId);
const steamId = steamIdFromEntry(entry);
const [steam, steamReviews, igdb] = await Promise.all([
steamId ? getSteamDetails(steamId, lang) : Promise.resolve(null),
steamId ? getSteamReviewSummary(steamId) : Promise.resolve(null),
getIgdbGame(appInfo.name || entry?.name || "", steamId),
]);
const itadId = process.env.ITAD_API_KEY
? await getItadId(igdb?.name ?? steam?.name ?? appInfo.name)
: null;
const [itadInfo, itadOverview] = itadId
? await Promise.all([
itadFetch<ItadGameInfo>(`/games/info/v2?id=${itadId}`),
itadFetch<{ prices?: ItadOverviewPrice[] }>(`/games/overview/v2?country=${country}`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify([itadId]),
}),
])
: [null, null];
const companies = igdb?.involved_companies ?? [];
const devList: string[] =
companies.length > 0
? [
...new Set(
companies
.filter((c) => c.developer)
.map((c) => c.company?.name)
.filter((n): n is string => !!n),
),
]
: (steam?.developers ??
(itadInfo?.developers?.map((d) => d.name).filter((n): n is string => !!n) || []));
const pubList: string[] =
companies.length > 0
? [
...new Set(
companies
.filter((c) => c.publisher)
.map((c) => c.company?.name)
.filter((n): n is string => !!n),
),
]
: (steam?.publishers ??
(itadInfo?.publishers?.map((d) => d.name).filter((n): n is string => !!n) || []));
const platforms = new Set<string>();
for (const p of igdb?.platforms ?? []) {
const label = `${p.abbreviation ?? ""} ${p.name ?? ""}`.toUpperCase();
if (/PS|PLAYSTATION/.test(label)) {
platforms.add("PlayStation");
} else if (/XBOX|XONE|XSX/.test(label)) {
platforms.add("Xbox");
} else if (/PC|WIN|MAC|LIN/.test(label)) {
platforms.add("PC");
} else if (/SWITCH/.test(label)) {
platforms.add("Switch");
}
}
if (
steam?.platforms &&
(steam.platforms.windows || steam.platforms.mac || steam.platforms.linux)
) {
platforms.add("PC");
}
for (const sku of entry?.third_party_skus ?? []) {
const mapped = DISTRIBUTOR_PLATFORM[sku.distributor];
if (mapped) {
platforms.add(mapped);
}
}
const links: GameExternalLink[] = [];
for (const site of igdb?.websites ?? []) {
if (!site.url) {
continue;
}
const url = site.url.startsWith("http") ? site.url : `https://${site.url}`;
let label = site.category ? (IGDB_WEBSITE_LABELS[site.category] ?? null) : null;
if (!label) {
try {
label = new URL(url).hostname.replace(/^www\./, "");
} catch {
continue;
}
}
if (!links.some((l) => l.url === url)) {
links.push({ label, url });
}
}
const screenshots: string[] = [
...(igdb?.screenshots ?? [])
.map((s) => igdbImage(s.url, "t_screenshot_big"))
.filter((u): u is string => !!u),
...(steam?.screenshots ?? []).map((s) => s.path_full).filter((u): u is string => !!u),
].slice(0, 8);
const priceEntry = itadOverview?.prices?.[0];
const toPoint = (p: ItadOverviewPrice["current"]): GamePricePoint | null => {
if (!p?.price || typeof p.price.amount !== "number") {
return null;
}
return {
price: p.price.amount,
regular: p.regular?.amount ?? p.price.amount,
currency: p.price.currency ?? "",
shop: p.shop?.name ?? "",
url: p.url ?? "",
};
};
return {
applicationId,
gameId: appInfo.gameId,
gameUrl: appInfo.gameUrl,
name: igdb?.name ?? steam?.name ?? appInfo.name,
genres: [
...(igdb?.genres ?? []).map((g) => g.name).filter((n): n is string => !!n),
...(igdb?.genres?.length ? [] : (itadInfo?.tags ?? []).slice(0, 5)),
].slice(0, 6),
description:
lang === "en"
? (igdb?.summary ?? steam?.short_description ?? null)
: (steam?.short_description ?? igdb?.summary ?? null),
developers: devList,
publishers: pubList,
releaseDate:
toIsoDate(igdb?.first_release_date) ??
itadInfo?.releaseDate ??
steam?.release_date?.date ??
null,
platforms: [...platforms],
links,
coverUrl: igdbImage(igdb?.cover?.url, "t_cover_big"),
artworkUrl:
igdbImage(igdb?.artworks?.[0]?.url, "t_1080p") ??
steam?.header_image ??
itadInfo?.assets?.banner600 ??
null,
screenshots,
steamId,
steamUrl: steamId ? `https://store.steampowered.com/app/${steamId}/` : null,
steamReviews,
itad:
process.env.ITAD_API_KEY && (itadInfo || priceEntry)
? {
prices: toPoint(priceEntry?.current),
historyLow: toPoint(priceEntry?.lowest),
pageUrl: itadInfo?.urls?.game ?? null,
playerCount: itadInfo?.players?.recent ?? null,
reviews: (itadInfo?.reviews ?? [])
.filter((r) => r.source && r.url)
.map((r) => ({
score: r.score ?? null,
source: r.source as string,
count: r.count ?? null,
url: r.url as string,
})),
}
: null,
sources: {
igdb: !!igdb,
steam: !!steam,
itad: !!itadInfo,
},
};
}
+2 -1
View File
@@ -53,7 +53,8 @@ export async function getRepos(): Promise<GiteaRepo[]> {
stars: repo.stars_count,
forks: repo.forks_count,
updatedAt: repo.updated_at,
}));
}))
.sort((a, b) => +new Date(b.updatedAt) - +new Date(a.updatedAt));
} catch (error) {
console.error("cannot fetch gitea repos:", error);
return [];
+38 -1
View File
@@ -25,7 +25,44 @@
"listening": "Hört",
"customStatus": "Status",
"noActivity": "Gerade still... Hier läuft wohl nichts.",
"profile": "Profil Ansehen"
"profile": "Profil Ansehen",
"openOnSpotify": "Auf Spotify öffnen",
"gameProfile": "Spielprofil",
"gameModal": {
"close": "Schließen",
"developers": "Entwickler",
"publishers": "Publisher",
"releaseDate": "Erscheinungsdatum",
"platforms": "Plattformen",
"links": "Links",
"reviews": "Bewertungen",
"prices": "Preise",
"bestPrice": "Bester Preis",
"historyLow": "Historischer Tiefstpreis",
"allPrices": "ITAD",
"openOnDiscord": "Discord-Profil",
"openOnSteam": "Steam",
"openOnSteamDb": "SteamDB",
"loading": "Spieldaten werden geladen...",
"loadError": "Spieldaten konnten nicht geladen werden.",
"screenshots": "Screenshots",
"reviewsUnit": "Bewertungen",
"scrollBack": "Zurück",
"scrollForward": "Weiter",
"totalReviews": "Bewertungen insgesamt",
"steamdbRating": "SteamDB-Wertung",
"reviewScores": {
"overwhelminglyPositive": "Äußerst positiv",
"veryPositive": "Sehr positiv",
"positive": "Positiv",
"mostlyPositive": "Größtenteils positiv",
"mixed": "Ausgeglichen",
"mostlyNegative": "Größtenteils negativ",
"negative": "Negativ",
"veryNegative": "Sehr negativ",
"overwhelminglyNegative": "Äußerst negativ"
}
}
},
"projects": {
"title": "Projekte",
+38 -1
View File
@@ -25,7 +25,44 @@
"listening": "Listening To",
"customStatus": "Status",
"noActivity": "Quiet right now... Nothing seems to be going on.",
"profile": "View Profile"
"profile": "View Profile",
"openOnSpotify": "Open on Spotify",
"gameProfile": "Game Profile",
"gameModal": {
"close": "Close",
"developers": "Developers",
"publishers": "Publishers",
"releaseDate": "Release Date",
"platforms": "Platforms",
"links": "Links",
"reviews": "Reviews",
"prices": "Prices",
"bestPrice": "Best Price",
"historyLow": "All-Time Low",
"allPrices": "ITAD",
"openOnDiscord": "Discord Profile",
"openOnSteam": "Steam",
"openOnSteamDb": "SteamDB",
"loading": "Loading game info...",
"loadError": "Couldn't load game info.",
"screenshots": "Screenshots",
"reviewsUnit": "reviews",
"scrollBack": "Back",
"scrollForward": "Forward",
"totalReviews": "Total Reviews",
"steamdbRating": "SteamDB Rating",
"reviewScores": {
"overwhelminglyPositive": "Overwhelmingly Positive",
"veryPositive": "Very Positive",
"positive": "Positive",
"mostlyPositive": "Mostly Positive",
"mixed": "Mixed",
"mostlyNegative": "Mostly Negative",
"negative": "Negative",
"veryNegative": "Very Negative",
"overwhelminglyNegative": "Overwhelmingly Negative"
}
}
},
"projects": {
"title": "Projects",
+38 -1
View File
@@ -25,7 +25,44 @@
"listening": "Dinliyor",
"customStatus": "Durum",
"noActivity": "Şu an sessizlik... Ortalıkta bir şey yok gibi.",
"profile": "Profile Git"
"profile": "Profile Git",
"openOnSpotify": "Spotify'da Aç",
"gameProfile": "Oyun Profili",
"gameModal": {
"close": "Kapat",
"developers": "Geliştiriciler",
"publishers": "Yayıncılar",
"releaseDate": "Çıkış Tarihi",
"platforms": "Platformlar",
"links": "Bağlantılar",
"reviews": "İncelemeler",
"prices": "Fiyatlar",
"bestPrice": "En İyi Fiyat",
"historyLow": "Tarihi En Düşük",
"allPrices": "ITAD",
"openOnDiscord": "Discord Profili",
"openOnSteam": "Steam",
"openOnSteamDb": "SteamDB",
"loading": "Oyun bilgileri yükleniyor...",
"loadError": "Oyun bilgileri yüklenemedi.",
"screenshots": "Görseller",
"reviewsUnit": "değerlendirme",
"scrollBack": "Geri",
"scrollForward": "İleri",
"totalReviews": "Toplam Değerlendirme",
"steamdbRating": "SteamDB Puanı",
"reviewScores": {
"overwhelminglyPositive": "Son Derece Olumlu",
"veryPositive": "Çok Olumlu",
"positive": "Olumlu",
"mostlyPositive": "Çoğunlukla Olumlu",
"mixed": "Karışık",
"mostlyNegative": "Çoğunlukla Olumsuz",
"negative": "Olumsuz",
"veryNegative": "Çok Olumsuz",
"overwhelminglyNegative": "Son Derece Olumsuz"
}
}
},
"projects": {
"title": "Projeler",
+90
View File
@@ -2,6 +2,8 @@ export const DISCORD_ID = "1014549805608992901";
const LANYARD_API = `https://api.lanyard.rest/v1/users/${DISCORD_ID}`;
export const LANYARD_WS = "wss://api.lanyard.rest/socket";
export type DiscordStatus = "online" | "idle" | "dnd" | "offline";
export interface LanyardEmoji {
@@ -48,12 +50,100 @@ export function activityImageUrl(activity: LanyardActivity, small: boolean): str
export interface LanyardSpotify {
track_id: string;
timestamps: {
start: number;
end: number;
};
song: string;
artist: string;
album: string;
album_art_url: string | null;
}
export function formatSpotifyList(value: string | null | undefined): string {
if (!value) {
return "";
}
return value
.replace(/;/g, ",")
.replace(/,[ \t]+,/g, ",")
.replace(/\s{2,}/g, " ")
.trim();
}
export function spotifyTrackUrl(trackId: string): string {
return `https://open.spotify.com/track/${trackId}`;
}
export function discordAppIconUrl(
applicationId: string,
iconHash: string | null,
size = 128,
): string | null {
if (!iconHash) {
return null;
}
const extension = iconHash.startsWith("a_") ? "gif" : "png";
return `https://cdn.discordapp.com/app-icons/${applicationId}/${iconHash}.${extension}?size=${size}`;
}
export function discordGameUrl(gameId: string): string {
return `https://discord.com/games/${gameId}`;
}
export interface DiscordAppInfo {
id: string;
name: string;
icon: string | null;
iconUrl: string | null;
coverImage: string | null;
coverUrl: string | null;
gameId: string;
gameUrl: string;
}
interface DiscordRpcResponse {
id: string;
name: string;
icon?: string | null;
cover_image?: string | null;
linked_games?: Array<{ id: string }> | null;
}
export async function getDiscordAppInfo(applicationId: string): Promise<DiscordAppInfo | null> {
if (!/^\d+$/.test(applicationId)) {
return null;
}
try {
const response = await fetch(
`https://discord.com/api/v10/applications/${applicationId}/rpc`,
{
headers: { "User-Agent": "fristy.net (personal site)" },
next: { revalidate: 86_400 },
},
);
if (!response.ok) {
return null;
}
const json = (await response.json()) as DiscordRpcResponse;
const gameId = json.linked_games?.[0]?.id ?? json.id ?? applicationId;
return {
id: json.id ?? applicationId,
name: json.name ?? "",
icon: json.icon ?? null,
iconUrl: discordAppIconUrl(applicationId, json.icon ?? null),
coverImage: json.cover_image ?? null,
coverUrl: json.cover_image
? `https://cdn.discordapp.com/app-icons/${applicationId}/${json.cover_image}.png?size=512`
: null,
gameId,
gameUrl: discordGameUrl(gameId),
};
} catch {
return null;
}
}
export interface LanyardData {
discord_user: {
id: string;
+4
View File
@@ -8,6 +8,10 @@ const nextConfig: NextConfig = {
{ protocol: "https", hostname: "media.discordapp.net" },
{ protocol: "https", hostname: "git.fristy.net" },
{ protocol: "https", hostname: "i.scdn.co" },
{ protocol: "https", hostname: "images.igdb.com" },
{ protocol: "https", hostname: "cdn.akamai.steamstatic.com" },
{ protocol: "https", hostname: "shared.akamai.steamstatic.com" },
{ protocol: "https", hostname: "assets.isthereanydeal.com" },
],
},
};