Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
35 lines
1.0 KiB
TypeScript
35 lines
1.0 KiB
TypeScript
import { afterEach, describe, expect, it, vi } from "vitest";
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import { fetchJson } from "@/lib/client-fetch";
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afterEach(() => {
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vi.unstubAllGlobals();
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});
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describe("fetchJson", () => {
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it("returns parsed JSON on success", async () => {
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vi.stubGlobal(
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"fetch",
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vi.fn(async () => ({ ok: true, json: async () => ({ a: 1 }) }) as Response),
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);
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await expect(fetchJson<{ a: number }>("https://example.com")).resolves.toEqual({ a: 1 });
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});
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it("returns null on HTTP error", async () => {
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vi.stubGlobal(
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"fetch",
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vi.fn(async () => ({ ok: false, status: 500 }) as Response),
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);
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await expect(fetchJson("https://example.com")).resolves.toBeNull();
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});
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it("returns null on network failure", async () => {
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vi.stubGlobal(
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"fetch",
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vi.fn(async () => {
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throw new Error("down");
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}),
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);
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await expect(fetchJson("https://example.com")).resolves.toBeNull();
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});
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});
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