Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
140 lines
4.6 KiB
TypeScript
140 lines
4.6 KiB
TypeScript
import type { IgdbGame } from "@/lib/game/game-profile-types";
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import { normalizeGameTitle } from "@/lib/game/game-format";
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import { warnDev } from "@/lib/log";
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const IGDB_GAME_FIELDS =
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"name,slug,genres.name,summary,storyline,cover.url,artworks.url,screenshots.url," +
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"websites.url,websites.category,involved_companies.developer," +
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"involved_companies.publisher,involved_companies.company.name," +
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"platforms.abbreviation,platforms.name,first_release_date;";
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const TWITCH_TOKEN_URL = "https://id.twitch.tv/oauth2/token";
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const TOKEN_FALLBACK_EXPIRY_S = 3600;
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const MS_PER_SECOND = 1000;
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const TOKEN_EXPIRY_SKEW_MS = 60_000;
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let igdbTokenCache: { token: string; expires: number } | null = null;
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let igdbKeyWarned = false;
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export function _resetIgdbState(): void {
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igdbTokenCache = null;
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igdbKeyWarned = false;
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}
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async function getIgdbToken(): Promise<string | null> {
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const clientId = process.env.TWITCH_CLIENT_ID;
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const clientSecret = process.env.TWITCH_CLIENT_SECRET;
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if (!clientId || !clientSecret) {
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if (!igdbKeyWarned) {
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igdbKeyWarned = true;
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warnDev("igdb not configured");
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}
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return null;
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}
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if (igdbTokenCache && Date.now() < igdbTokenCache.expires) {
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return igdbTokenCache.token;
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}
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try {
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const response = await fetch(TWITCH_TOKEN_URL, {
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method: "POST",
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headers: { "Content-Type": "application/x-www-form-urlencoded" },
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body: new URLSearchParams({
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client_id: clientId,
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client_secret: clientSecret,
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grant_type: "client_credentials",
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}),
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});
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if (!response.ok) {
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warnDev(`igdb token failed: ${response.status}`);
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return null;
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}
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const json = (await response.json()) as { access_token?: string; expires_in?: number };
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if (!json.access_token) {
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return null;
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}
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igdbTokenCache = {
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token: json.access_token,
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expires:
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Date.now() +
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(json.expires_in ?? TOKEN_FALLBACK_EXPIRY_S) * MS_PER_SECOND -
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TOKEN_EXPIRY_SKEW_MS,
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};
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return json.access_token;
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} catch (error) {
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warnDev(`igdb token request failed: ${error instanceof Error ? error.message : error}`);
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return null;
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}
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}
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async function igdbQuery<T>(token: string, endpoint: string, body: string): Promise<T | null> {
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try {
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const response = await fetch(`https://api.igdb.com/v4/${endpoint}`, {
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method: "POST",
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headers: {
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"Client-ID": process.env.TWITCH_CLIENT_ID ?? "",
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Authorization: `Bearer ${token}`,
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"Content-Type": "text/plain",
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},
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body,
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next: { revalidate: 86_400 },
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});
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if (!response.ok) {
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warnDev(`igdb query failed: ${response.status}`);
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return null;
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}
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return (await response.json()) as T;
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} catch (error) {
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warnDev(`igdb query request failed: ${error instanceof Error ? error.message : error}`);
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return null;
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}
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}
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export function igdbImage(url: string | undefined, size: string): string | null {
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if (!url) {
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return null;
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}
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const full = url.startsWith("//") ? `https:${url}` : url;
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return full.replace(/t_thumb|t_cover_small|t_logo_med/, size);
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}
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export async function getIgdbGame(name: string, steamId: string | null): Promise<IgdbGame | null> {
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const token = await getIgdbToken();
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if (!token) {
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return null;
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}
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if (steamId) {
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const external = await igdbQuery<Array<{ game?: number }>>(
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token,
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"external_games",
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`fields game; where uid = "${steamId}"; limit 1;`,
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);
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const gameId = external?.[0]?.game;
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if (gameId) {
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const games = await igdbQuery<IgdbGame[]>(
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token,
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"games",
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`fields ${IGDB_GAME_FIELDS} where id = ${gameId}; limit 1;`,
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);
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if (games?.[0]) {
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return games[0];
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}
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}
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}
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const cleaned = name
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.replace(/[®™©]/g, "")
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.replace(/\s{2,}/g, " ")
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.trim();
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const escaped = cleaned.replace(/\\/g, "\\\\").replace(/"/g, '\\"');
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const games = await igdbQuery<IgdbGame[]>(
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token,
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"games",
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`fields ${IGDB_GAME_FIELDS} search "${escaped}"; limit 5;`,
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);
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if (!games || games.length === 0) {
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return null;
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}
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const wanted = normalizeGameTitle(name);
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return games.find((g) => g.name && normalizeGameTitle(g.name) === wanted) ?? games[0] ?? null;
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}
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