Files
fristydev/app/api/game/[id]/route.ts
T
fristy 864b9226fc
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desloppify: code health overhaul plus abuse hardening (140 green, strict 87.2)
Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
2026-09-11 23:54:59 +03:00

38 lines
1.3 KiB
TypeScript

import {
invalidIdResponse,
jsonErrorWithCors,
jsonWithCors,
parseAppId,
requestOrigin,
} from "@/lib/api-route";
import { resolveGameLocale } from "@/lib/game/game-format";
import { getGameProfile } from "@/lib/game/game-profile";
import { warnDev } from "@/lib/log";
import type { NextResponse } from "next/server";
export async function GET(
request: Request,
context: { params: Promise<{ id: string }> },
): Promise<NextResponse> {
const origin = requestOrigin(request);
const id = await parseAppId(context);
if (!id) {
return invalidIdResponse(origin);
}
const { searchParams } = new URL(request.url);
const countryRaw = searchParams.get("country") ?? "";
const country = /^[A-Z]{2}$/.test(countryRaw) ? countryRaw : "TR";
const { lang } = resolveGameLocale(searchParams.get("lang") ?? "");
let profile;
try {
profile = await getGameProfile(id, lang, country);
} catch (error) {
warnDev(`game upstream failed: ${id} -> ${error instanceof Error ? error.message : error}`);
return jsonErrorWithCors({ error: "Upstream unavailable" }, 502, 60, origin);
}
if (!profile) {
return jsonErrorWithCors({ error: "Game not found" }, 404, 60, origin);
}
return jsonWithCors(profile, 3600, origin);
}