Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
38 lines
1.3 KiB
TypeScript
38 lines
1.3 KiB
TypeScript
import {
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invalidIdResponse,
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jsonErrorWithCors,
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jsonWithCors,
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parseAppId,
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requestOrigin,
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} from "@/lib/api-route";
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import { resolveGameLocale } from "@/lib/game/game-format";
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import { getGameProfile } from "@/lib/game/game-profile";
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import { warnDev } from "@/lib/log";
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import type { NextResponse } from "next/server";
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export async function GET(
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request: Request,
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context: { params: Promise<{ id: string }> },
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): Promise<NextResponse> {
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const origin = requestOrigin(request);
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const id = await parseAppId(context);
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if (!id) {
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return invalidIdResponse(origin);
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}
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const { searchParams } = new URL(request.url);
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const countryRaw = searchParams.get("country") ?? "";
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const country = /^[A-Z]{2}$/.test(countryRaw) ? countryRaw : "TR";
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const { lang } = resolveGameLocale(searchParams.get("lang") ?? "");
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let profile;
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try {
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profile = await getGameProfile(id, lang, country);
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} catch (error) {
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warnDev(`game upstream failed: ${id} -> ${error instanceof Error ? error.message : error}`);
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return jsonErrorWithCors({ error: "Upstream unavailable" }, 502, 60, origin);
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}
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if (!profile) {
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return jsonErrorWithCors({ error: "Game not found" }, 404, 60, origin);
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}
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return jsonWithCors(profile, 3600, origin);
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}
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