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fristydev/lib/game/detectables.ts
T
fristy 864b9226fc
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desloppify: code health overhaul plus abuse hardening (140 green, strict 87.2)
Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
2026-09-11 23:54:59 +03:00

38 lines
1.3 KiB
TypeScript

import { warnDev } from "@/lib/log";
import type { DetectableEntry } from "@/lib/game/game-profile-types";
const DETECTABLES_URL = "https://cdn.discordapp.com/detectables/games-v1.json";
const DETECTABLES_TTL_MS = 86_400_000;
let detectablesCache: { data: DetectableEntry[]; expires: number } | null = null;
export function _resetDetectablesCache(): void {
detectablesCache = null;
}
export async function getDetectables(): Promise<DetectableEntry[]> {
if (detectablesCache && Date.now() < detectablesCache.expires) {
return detectablesCache.data;
}
try {
const response = await fetch(DETECTABLES_URL);
if (!response.ok) {
warnDev(`detectables failed: ${response.status}`);
return detectablesCache?.data ?? [];
}
const data = (await response.json()) as DetectableEntry[];
detectablesCache = { data, expires: Date.now() + DETECTABLES_TTL_MS };
return data;
} catch (error) {
warnDev(`detectables request failed: ${error instanceof Error ? error.message : error}`);
return detectablesCache?.data ?? [];
}
}
export function steamIdFromEntry(entry: DetectableEntry | undefined): string | null {
const sku = entry?.third_party_skus?.find(
(s) => s.distributor === "steam" && /^\d+$/.test(s.id),
);
return sku?.id ?? null;
}