Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
38 lines
1.3 KiB
TypeScript
38 lines
1.3 KiB
TypeScript
import { warnDev } from "@/lib/log";
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import type { DetectableEntry } from "@/lib/game/game-profile-types";
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const DETECTABLES_URL = "https://cdn.discordapp.com/detectables/games-v1.json";
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const DETECTABLES_TTL_MS = 86_400_000;
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let detectablesCache: { data: DetectableEntry[]; expires: number } | null = null;
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export function _resetDetectablesCache(): void {
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detectablesCache = null;
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}
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export async function getDetectables(): Promise<DetectableEntry[]> {
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if (detectablesCache && Date.now() < detectablesCache.expires) {
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return detectablesCache.data;
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}
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try {
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const response = await fetch(DETECTABLES_URL);
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if (!response.ok) {
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warnDev(`detectables failed: ${response.status}`);
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return detectablesCache?.data ?? [];
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}
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const data = (await response.json()) as DetectableEntry[];
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detectablesCache = { data, expires: Date.now() + DETECTABLES_TTL_MS };
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return data;
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} catch (error) {
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warnDev(`detectables request failed: ${error instanceof Error ? error.message : error}`);
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return detectablesCache?.data ?? [];
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}
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}
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export function steamIdFromEntry(entry: DetectableEntry | undefined): string | null {
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const sku = entry?.third_party_skus?.find(
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(s) => s.distributor === "steam" && /^\d+$/.test(s.id),
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);
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return sku?.id ?? null;
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}
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