Honest baseline after removing 45 gaming suppressions. Structural: lib/game plus root hooks extraction, CORS origin echo, DEV_ORIGINS layering. Fixes: error-cause binding, discord 5xx split, null-cache guard, co-located tests, rejecting-fetch coverage, naming and typing cleanup, socket controller, cache bound, cascade helpers, latch resets. Hardening: per-IP rate limit on API routes, deterministic-miss UX, retry cooldown plus cap. Suite 140 green, build plus lint clean.
96 lines
2.9 KiB
TypeScript
96 lines
2.9 KiB
TypeScript
import { warnDev } from "@/lib/log";
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export function discordAppIconUrl(
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applicationId: string,
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iconHash: string | null,
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size = 128,
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): string | null {
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if (!iconHash) {
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return null;
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}
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const extension = iconHash.startsWith("a_") ? "gif" : "png";
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return `https://cdn.discordapp.com/app-icons/${applicationId}/${iconHash}.${extension}?size=${size}`;
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}
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export function discordGameUrl(gameId: string): string {
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return `https://discord.com/games/${gameId}`;
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}
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export function discordAppCoverUrl(
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applicationId: string,
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coverHash: string | null,
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size = 512,
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): string | null {
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if (!coverHash) {
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return null;
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}
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return `https://cdn.discordapp.com/app-icons/${applicationId}/${coverHash}.png?size=${size}`;
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}
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export function steamdbAppUrl(steamId: string): string {
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return `https://steamdb.info/app/${steamId}/`;
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}
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export interface DiscordAppInfo {
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id: string;
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name: string;
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icon: string | null;
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iconUrl: string | null;
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coverImage: string | null;
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coverUrl: string | null;
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gameId: string;
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gameUrl: string;
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}
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interface DiscordRpcResponse {
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id?: string;
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name?: string;
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icon?: string | null;
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cover_image?: string | null;
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linked_games?: Array<{ id: string }> | null;
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}
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export async function getDiscordAppInfo(applicationId: string): Promise<DiscordAppInfo | null> {
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if (!/^\d+$/.test(applicationId)) {
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return null;
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}
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let response: Response;
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try {
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response = await fetch(`https://discord.com/api/v10/applications/${applicationId}/rpc`, {
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headers: { "User-Agent": "fristy.net (personal site)" },
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next: { revalidate: 86_400 },
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});
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} catch (error) {
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throw new Error(`discord rpc unreachable: ${applicationId}`, { cause: error });
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}
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if (!response.ok) {
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if (response.status === 404) {
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return null;
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}
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if (response.status >= 500 || response.status === 429) {
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throw new Error(`discord rpc upstream failed: ${applicationId} -> ${response.status}`, {
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cause: new Error(`HTTP ${response.status}`),
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});
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}
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warnDev(`discord app failed: ${response.status}`);
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return null;
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}
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let json: DiscordRpcResponse;
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try {
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json = (await response.json()) as DiscordRpcResponse;
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} catch (error) {
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throw new Error(`discord rpc malformed response: ${applicationId}`, { cause: error });
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}
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const gameId = json.linked_games?.[0]?.id ?? json.id ?? applicationId;
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return {
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id: json.id ?? applicationId,
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name: json.name ?? "",
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icon: json.icon ?? null,
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iconUrl: discordAppIconUrl(applicationId, json.icon ?? null),
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coverImage: json.cover_image ?? null,
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coverUrl: discordAppCoverUrl(applicationId, json.cover_image ?? null),
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gameId,
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gameUrl: discordGameUrl(gameId),
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};
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}
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